![]() ![]() ![]() Forts game wiki series#Also, not all of the regular weaponry in the series is usuable, with most weapons being made just for this game. For example, Tier 1 weapons do not require a building to use, and Tier 2 weapons are only usable on Towers and stronger buildings. In Forts: Under Siege, worms are given access to stronger weapons as they set up buildings. When a wall joins to it, it turns the player's color and another Lighthouse lights up nearby which can then be joined to. The Lighthouse is used to indirectly connect buildings together during many of the missions. Also, while the player uses the Freeze tool, the Wonder is not affected and remains defenseless. The Wonder is strong, but defenseless, and is only used as it allows the player who built it to win in two turns (unless it is demolished). The Science Lab increases the power of all your weapons by approximately 50% of their original damage each time one is built. However, it can generate Weapon Crates, making it invaluable in long games. Requires 2 Victory Locations.Ī small, defenseless building, with half the strength of the Tower. Requires 4 Victory Locations.Ī building with twice the longevity of the Tower that allows the option of spawning deceased Worms, with a small amount of health. Capable of firing the most powerful weapons (Tier 5). Requires 3 Victory Locations.Īn extremely powerful building, almost as strong as the Stronghold itself. This gives the ability to fire Tier 4 Weapons. It's also displayed on the game's case.Ī strong, fortified building. When a player's Worm is atop this structure, it can fire Tier 2 weaponry.Ī stronger, more powerful version of the Tower. The first building that can be constructed. You cannot fire siege weapons from the Stronghold.The Stronghold's appearance changes in each map. If the Stronghold is destroyed, the player will lose instantly. Unfortunately all your buildings must be linked back to the Stronghold, and will fall down if they are not. Much like Worms 3D, the Wormpot returns, now called the "Fortpot", and can change various aspects of gameplay.įrom the Stronghold, the player can slowly build outwards. Much of the weapons in the game have a medieval theme, and notable weaponry and utilities such as the Ninja Rope and Prod are absent. Teams of worms are defeated by either killing all their worms, or by destroying their Stronghold. Teams can set up other buildings that either give them access to stronger weapons, or can aid them in battle. Each team of worms start out on opposite corners of a indestructible map, each with a building known as a Stronghold. Unlike other Worms games, this game has a different gameplay style. 3.6 Line-of-Sight/Point and Shoot Family. ![]()
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